Hangstone One move. A whole chain.
Hangstone is a chain puzzle for iPhone and iPad. Pin tiles anywhere; when four of a color touch, they pop and everything above falls.
Coming soon to the App Store.
Try one move hereFree, with ads and optional in-app purchases.
- No timer
- You always see what comes next
- Plays offline
How to play
A falling-blocks puzzle where nothing falls until something pops. Each rule plays out on a board that follows the game’s real rules.
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Pin it anywhere
Drag a piece from your tray to any free spot. It hangs right there, even in mid-air. Nothing falls yet.
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Four of a color pop
When four or more tiles of one color touch, they pop. Bigger groups are worth far more: four tiles score 40 points, eight score 240.
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Then everything falls
After a pop, every tile and stone above drops straight down in its column. Pieces split apart as they fall.
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Falls set off chains
A falling tile that lands on its color can pop again, and again. Every chain step multiplies the points: ×2, ×3, ×5, ×8.
Try one move
Pin the tile on any dot. Somewhere on each board, one move sets off a chain.
In the game, stones crack open and the floor rises every few moves.
Get Hangstone on the App Store
Coming soon to the App Store.
Stones and the rising floor
Two more rules turn single moves into a long run: stones crack open into new tiles, and the floor keeps coming up.
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Pops crack the stones
A stone next to a pop cracks open into the color you see inside. Touching stones of that color crack with it as a vein and feed the next chain.
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The floor rises
Every few moves a new row of stones pushes up from below. You see it coming: the glass tubes beside the board fill with each move, and the number counts the moves left. Every extra chain step holds it back. The run ends when the floor rises while a tile sits in the top row.
Inside the game
Real screens from Hangstone. The board is 8 tiles wide and 10 rows tall, and every number on it means something.
Fair play, no hidden difficulty
The game never reads your score, your best, ads or purchases when it deals a piece, and power-ups and continues never change what comes next. Every run has a seed: the same seed deals the same pieces and stone rows for everyone.
Made by one person: Malte Simo, an independent designer in Germany.
- The next piece
- always shown
- The next row of stones
- always shown
- A clock
- none
- Speed
- by depth only
- Pieces tied to score, ads or purchases
- never
- Ranked score bought with a purchase
- never
- A dead hand
- never
- Warning before the rising floor ends a run
- red ghost
- Progress
- saved every move
When you lose, you can see the move that did it.
Leaderboards and 12 achievements
Game Center keeps three leaderboards: best score, best score this week and greatest depth. Only your score before your first continue, chisel or Sky Charge is ranked, so nothing you watch or buy lifts your rank.
First Pop Pop four of a color.
First Chain A 2-chain in one move.
Cascade A 3-chain.
Avalanche A 4-chain.
Landslide A 5-chain.
Big Group Eight tiles in one pop.
Vein Hunter Crack a vein of six.
Tempo 4 Reach Tempo 4.
Tempo 5 The final tempo.
Depth 30 Thirty rows deep.
25,000 Points Ranked, before any continue, chisel or Sky Charge.
100 Runs Finish a hundred.
Ads and purchases
Every rule, every theme you earn by playing, every leaderboard: free. Ads pay for that, and one purchase turns them off. Packs are optional and never buy a rank.
Six themes free, five with Remove Ads
Paper and Ink from the start; Cork, Blueprint, Graphite and Terrazzo you earn by playing. Brass, Neon, Porcelain, Watercolour and Onyx come with Remove Ads.
Paper free
Brass Remove Ads
Neon Remove Ads
Porcelain Remove Ads
Watercolour Remove Ads
Onyx Remove Ads
Get Hangstone on the App Store
Coming soon to the App Store.
Plays offline, in 34 languages
No connection needed. This puzzle game plays offline, even in airplane mode, and your run is saved after every move. Game Center and purchases need the internet.
No account. There are no servers for the app and no tracking of its own. Ads come through Google AdMob; the privacy policy has the details.
- English
- Deutsch
- Español
- Français
- 日本語
- العربية
- Português (Brasil)
- Português (Portugal)
- Italiano
- Nederlands
- 한국어
- 简体中文
- 繁體中文
- Türkçe
- Polski
- Svenska
- Dansk
- Norsk bokmål
- Suomi
- Čeština
- Slovenčina
- Magyar
- Română
- Hrvatski
- Ελληνικά
- Русский
- Українська
- עברית
- हिन्दी
- ไทย
- Tiếng Việt
- Bahasa Indonesia
- Bahasa Melayu
- Català
Questions about Hangstone
Is Hangstone free?
Yes. You can download and play the whole game for free. Everyone gets chisels as a gift and for videos, and you earn knocks with chains. It shows ads and offers optional in-app purchases: Remove Ads (€5.99 in Germany) and packs of chisels and Sky Charges from €0.99. Only what you reach without help is ranked. Ads and purchases lists exactly what you get.
Where do ads appear?
A small banner sits at the bottom of the game screen while you play, from your second run on. Now and then a short ad plays between two runs, never the first time you play and never right after a new personal best. Videos are always your choice: one to continue after a game over (once per run), or one for a free chisel on the results card (up to two a day). Your ranked score stays what it was.
What does Remove Ads do?
It’s a one-time purchase, not a subscription (€5.99 in Germany; the App Store shows your local price). It removes the banner and the ads between runs, makes the first continue instant, adds five premium themes (Brass, Neon, Porcelain, Watercolour and Onyx) and gives you up to two chisels a day without a video. It works with Family Sharing and never changes your ranked score or your pieces.
Can you buy a better rank?
No. Your ranked score stops at your first game over, or as soon as you use a chisel or a Sky Charge, and only that score goes to Game Center. What follows counts only toward your personal Open best. Pieces never depend on purchases, and every run has a seed.
Is there a timer?
No. Hangstone is a puzzle game with no timer. The pressure comes from the floor, which rises by a row of stones every few moves, and every extra chain step pushes it back.
How do chains and points work?
Four touching tiles of one color pop for 40 points, and bigger groups are worth far more: eight tiles score 240. Every cracked stone adds 20. Each chain step multiplies the pop: ×2, ×3, ×5, ×8 and on up to ×34.
Does it work offline?
Yes. Hangstone plays without a connection, and your run is saved after every move. Game Center and purchases need the internet.
Which devices and languages?
iPhone and iPad with iOS or iPadOS 18 or later. Hangstone is available in 34 languages, including English, German, Spanish, French, Japanese and Arabic.
What is the seed on the result card?
Every run starts from a seed. It sits in the small capsule with the run number at the top of the result card; tap it to copy. The same seed always deals the same pieces and the same rows of stones, whatever you do, so nothing is adjusted behind your back.
What happens to my data?
You don’t need an account. There are no servers for the app and no tracking of its own. Ads come through Google AdMob, which can also serve ads from AppLovin (and possibly Unity Ads in the future), and these providers process data about your device. In the EU, the EEA, the UK and Switzerland, personalized ads only run with your consent. You can change it any time in Settings > Privacy options. The details are in the privacy policy.
Who made Hangstone, and how do I reach you?
I’m Malte Simo, an independent designer in Germany. Send questions, bugs or ideas to hangstonegame@gmail.com, or use Settings > Contact support in the app. Help with purchases is on the support page.
Pin. Pop. Let it fall.
For anyone who likes a puzzle that leaves time to think. Made by Malte Simo, an independent designer in Germany. More work at maltesimo.design.
Free, with ads and optional in-app purchases. For iPhone and iPad.
Coming soon to the App Store.
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